![]() ![]() The protagonist, Frey Holland is a directionless, gritty yet street smart young woman who has persevered despite her rough upbringing in New York City. And her life hasn’t really gotten any easier now that she’s about to turn 21. ![]() Things take a turn for the unexpected when she’s magically transported to Athia, a land where fantasies and nightmares are suddenly very real. Playing as Frey, you’ll need to harness newly discovered magical abilities to battle the terrifying monsters that inhabit the land. To have a chance of returning home, she’ll also have to contend with the Tantas - destructive and twisted all-powerful matriarchs who have dominion over Athia. The soundtrack of Forspoken is primarily composed by Bear McCreary, known for his composition on 2018's God of War, and Garry Schyman, known for his contributions to the BioShock series.Įarlier in development, it was known under the title Project Athia. The title is being developed to take advantage of the graphical capabilities of the PlayStation 5. The game's writing team includes Gary Whitta (who also serves as story team lead), Allison Rymer, Amy Hennig, and Todd Stashwick. Bear McCreary and Garry Schyman are composing music for the game. Whitta was first approached by Square Enix back in 2017 about potentially working on Luminous Production's newest title and was given a largely blanks canvas to create the fantasy world and story Forspoken, with their full support and cooperation. ![]() With some initial visuals to work with, Whitta was tasked with taking Square Enix and Luminous Productions' initial points of inspiration and shaping them into a story and fantasy world that would later become the building blocks for Frey's adventure. With the scale and ambition of the project other writers were brought on board to help with the creative process of shaping the story and setting of Forspoken. With writers joining at different times throughout the development process, Whitta didn't work directly with Hennig or Stashwick who picked up the "story baton" after his work was completed to develop the story from there. Whitta worked with Rymer, who he said was "an incredible asset" in the writer's room. Allison Rymer worked as the main connective tissue between the initial story-breaking and world-building that they developed in 2018 and the more fully realized story that has developed since then. The game was originally revealed under the working name of " Project Athia" during Sony's State of Play livestream presentation of June 2020. ![]() During the presentation a teaser showed sneak peek about the game world and gameplay. In conclusion, the arrival of Final Fantasy XIV on Xbox Series X|S signifies an exciting new chapter in the collaboration between Square Enix and Microsoft, offering Xbox players the chance to delve into the world of this popular MMO and potentially enjoy more Square Enix games in the future.The game was showcased during Square Enix's Square Enix Presents livestream presentation of March 2021, now under the official name of Forspoken. While it remains to be seen whether Xbox will receive exclusive Square Enix games like Sony or Nintendo, this collaboration opens the possibility for titles such as Octopath Traveler II and Forspoken to be released on Xbox. The absence of Xbox versions is especially notable for highly anticipated titles like Final Fantasy VII Remake, its sequel Final Fantasy VII Rebirth, and Final Fantasy XVI, all of which have launched exclusively on PlayStation with only PC versions confirmed or discussed.ĭuring the event, Microsoft Gaming CEO Phil Spencer expressed enthusiasm for the partnership, emphasizing his company’s desire to build upon the established relationship between Xbox and Square Enix. Octopath Traveler II and Crisis Core: Final Fantasy VII Reunion are just a couple of examples that remain exclusive to PC and other consoles such as PlayStation 5 and Nintendo Switch. While recent Square Enix titles like The Diofield Chronicles have been available on Xbox, many notable games have yet to grace the console. The demand for an Xbox version of Final Fantasy XIV has been persistent for years, making it fitting that this announcement paves the way for future Square Enix games to be released on the platform. This sentiment was further emphasized by the game’s producer Naoki Yoshida, who affirmed Square Enix’s commitment to working with Xbox in the future. Square Enix’s CEO Takashi Kiryu expressed the company’s intention to bring their games to Xbox, allowing players worldwide to enjoy their creations. Final Fantasy XIV, one of Square Enix’s biggest games, will soon be available on Xbox Series X|S, signaling a new relationship between the Japanese developer and Microsoft’s console. ![]()
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